Saturday, November 12, 2011

Abyssal/Slayer toys!

Crossposted on exalted forums


Prison Yard Bracelets ****
Even in the face of death one must never submit. This artifact, a pair of Soulsteel shackles with broken Starmetal keys rattling inside, allows an Exalt to subvert the control of others with false submission. The wielder, attuned for 6m, may reflexively connect the shattered chain between them, or release it. While connected these bracers create an Illusion that the Exalt is bound by any means she desires, from basic rope to a slave collar. In addition anyone in a position to bind the Exalt believes he has succeeded in doing so. Overcoming this natural mental influence costs 2 willpower for a scene.
This illusion does nothing to help her if she is already bound, however. As such, she may spend 3 motes to slip all current restraints. To remove the confusion of suddenly having a duplicate set of bindings, the owner of these cuffs may commit an increased cost of 5 motes to shunt all her ties to elsewhere instead. She may only have one set of bindings stored at a time, but may recall them individually if she desires, as a reflexive action. She must have the entire cost committed as long as even one remains banished.

In addition, these bracers enhance the user's martial prowess, supporting rage induced and demoralizing attacks witnessed in the most dangerous prisons in Creation or Malfeas and as such double stunt dice granted in attacks which show ultimate superiority over her victims: overhead smashes, brutally debilitating attacks and violent coup-de-gras.


While unattached these cuffs enhance fierce blows (Exalted 158), allowing the user to stack the effects up to (Essence) times. These strikes ignore the -1 external penalty and instead increase the attack's DV penalty by 1 for each stack over the character's (Strength/2). Damage from these attacks are always Lethal, unless other magic makes it Aggravated.


By attaching the chains while controlling a clinch she adds (Essence/2) successes on further rolls to maintain her hold. While benefitting from these successes she must inflict damage on every action. In the event that the Abyssal loses the roll to control her victim he remains bound to her, only capable of holding or crushing but not releasing or throwing her, unless he exceeded her successes by her Essence or more.

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