Friday, October 14, 2011

Yeah, so I've been terrible

And haven't updated for shit. So, I'm working out all the Dragon Styles and Shadowed equivalents. I'm looking at just a few Charms for each; this way they'll stand out as thematic perks that people will want, without being giant trees required to master, which I think is a plus. Additionally, they won't be sets of combat prowess Charms, but thematic Charms that boost your native ones when you fight in a certain way. For instance, Water Dragon Style will support a wave like attack structure, moving in and out of range in order to boost the power of your attacks. Meanwhile Blood Dragon Style will support playing with your prey and giving them small wounds then backing off to watch them suffer.

If an individual decided they wanted to take both they would support each other, using Water's in-and-out movement to make stronger attacks and using the "out" time to watch their attacks damage the target over time. Likewise I'm going to change the form weapons slightly, they'll each have two in addition to unarmed, and each pair will have one that's the same. For instance both Blood and Water will have Tiger/Razor Claws, Blood will also have slashing swords/Reaver Daiklaves while Water also supports Spread-the-Water Knives/Tsunami Blades.

Thursday, October 6, 2011

Back to the begininnings

When I first started writing Charms, I developed Necrotic Seamstress Style. It's relatively decent, I think, which is surprising. It was a fluke. It was my first shot at making Charms, and at putting them all in a single style. I've done a few more styles since; they haven't been nearly as good. I think I'm going to go back to that again (not that I'm going to stop writing Abyssal Charms). I've got some ideas for Blood Dragon Style, we'll see when I get it finished, and I'll try to post up works in progress and other snippets here and on twitter (depending on length).